Rather than simply making a clone of Will Wright’s legendary management sim, though, Ing and Crack decided to take a different approach. Apparently designers Graeme Ing and Robert Crack still had a hankering to stick with science fiction for their next project, but they also wanted to explore the idea of how the gameplay in the incredibly popular SimCity (which had first released in 1989) could be improved upon. Work began in September of 1990 after the team had finished working on a sci-fi RPG called BSS Jane Seymour: Federation Quest 1 (or Spacewrecked: 14 Billion Light Years from Earth in some regions). Utopia was initially developed for home computers by Celestial Software. And if you’re already a colony management veteran, you might be interested to learn some other bits and pieces about the game! With that in mind, we thought we’d take a closer look at Utopia: The Creation of a Nation today, as it might help some of you get up and running with it if you hadn’t already. Complicated games from this era didn’t often come with a tutorial, after all, so they just expected you to get on with it! We did our best to cram as much information as possible about the game into the full-colour manual that comes with every copy of Gremlin Collection 1, but we appreciate that this can be a complex game that looks a little daunting when you first approach it. The Gremlin Collection 1cartridge for Evercade contains a number of games with vast amounts of long-term playability, and an oft-cited favourite is space colony management sim Utopia: The Creation of a Nation. EVERCADE, Evercade Game Spotlight, utopia
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